
heistakes: work in progress
This is a work in progress piece from an animation I am working on with a group of people from my Animation class. The scene includes two fully rigged video cameras with working apertures and fully modeled and rigged robotic arm.
Character model: sn0man
This was a character model for CGT 333. It was originally sculpted in Z-brush and re-topoed in maya.
fire escape
I created this fire escape for a CGT 333 class. This project was a bit of a “if you give a mouse a cookie“ situation. Originally, was supposed to just make one section of the fire escape and minimize the amount of polygons I used in its creation however once I finished a section I decided it would be useless if it wasn’t vertically tile-able. then I figured I needed a way to connect these sections to the ground. THEN I figured that I should probably add doors and at that point I had the ball rolling and just added a couple of props to make a nice little alley.

Grongo
this was an early bit of practice with z-brush.
Noodle sign
this Is a sign I made for a noodle shop model I made in my spare time. Of course it says “noodles“. at least I hope it does: google translate is a finicky thing.

Ghost house chandlers
This was a modeling project I undertook in my CGT 241 class. I was to make the room itself, the molding and most importantly the candlers.




